It’s kinda wild that I’ve been doing this for seven years.
Like, I still remember when I was in my apartment, working in Los Angeles over the summer, and creating a board game to keep myself sane while my sister was in the hospital.
She’s alright by the way. And way better at social media than me.
But yeah, I’ve come a long way.
Look at this, for example. This was what Tyrannis was, when I got started:

A board game on the back of cardboard with that was too big, held together with duct tape with stones from a fish tank as game pieces.
Continue reading “22 June 2024: 7 Years of Game Dev”