It’s kinda wild that I’ve been doing this for seven years.
Like, I still remember when I was in my apartment, working in Los Angeles over the summer, and creating a board game to keep myself sane while my sister was in the hospital.
She’s alright by the way. And way better at social media than me.
But yeah, I’ve come a long way.
Look at this, for example. This was what Tyrannis was, when I got started:
A board game on the back of cardboard with that was too big, held together with duct tape with stones from a fish tank as game pieces.
I’ve been taking some time off from Tyrannis, but I’ve got some new things in the works. And I can’t wait to show those off when they’re ready.
But for now? Just a lot of research and playing free-to-play mobile games. And research about free-to-play mobile games.
Because I like video games. I mean, that probably goes for most people who work in games, and I’m no exception.
That being said, I also like having income to afford healthcare, which means I need to make money one way or another. And game studios are no exception, if all the gacha/lootbox mechanics are anything to go by.
“If I ever start a game company, I’m going to call it ‘Number 8 Production Department.'”
That was, what, a year ago? Two years? Honestly, I don’t know. All I remember is that Kojima was on his way out of Konami, I was still playing MGS V, and I had no idea I wanted to get into game development. Hell, I was looking at getting a Master’s up in British Columbia. Continue reading “So Where Do I Begin?”→
Welcome to the Continental States of America, the conqueror of the New World. Thirty years after the last world war, the Continental States reigns from sea to shining sea and pole to frozen pole. The blood-and-soil banner waves proudly over citizen and non-citizen alike, taunting the rest of the world as a reminder of their most recent military failure.
However, all is not well in the CSA. Aside from the poverty, disease, inequality, and cost of living, it seems every American has a reason to want the American Caesar gone. In the South, rebels have taken up arms once more against the forced assimilation, ethnic cleansings, and the abuses by their thirty-year occupiers. While in the more-assimilated Central Regions, corruption has reopened the century-old scars of colonialism. Even the North, the very heartland of Greater America, the impoverished masses chafe against the American Caesar’s brutality and his cronies’ corruption.
Not that the American Caesar seems to care. Peaceful protests have been met with beatings, arrests, disappearances, and civilians gunned down in the street. Day by day, peaceful revolution seems less and less impossible, while more and more see violent revolution as an inevitability.
Timeline of Events
1770s
The American Revolution began in April of 1775 with the Battle of Lexington and Concord. Following the British failure to capture Boston, Ethan Allen and Colonel Benedict Arnold would begin the Northern Campaign, capturing Fort Ticonderoga. The two would be reinforced by General Richard Montgomery, and the trio would capture Quebec City on New Year’s Eve.
To the south, Washington was able to hold New York in the Miracle at Long Island, where they managed to hold off a British army twice their size. While the war continued in the Americans’ favor, it was the 1777 Battle of Trenton that convinced the Kingdom of France that the Americans were capable of defeating their hated rivals, while the American victory in the 1778 Battle of Monmouth silenced any remaining concerns in Versailles.
1780s
While the 1781 Battle of Cowpens was the beginning of the end of the war in America, the 1780 Gordon Riots were the beginning of the end in Britain. What had once been an orderly, if massive, protest against the Papists Act of 1778 and the continuation of the war in the Americas had become a bloody slaughter that many feared would tear London, or even the United Kingdom, apart. British Regulars would be called in to restore order in the capital.
The following years would see a string of British defeats, including Cornwallis’ surrender at Yorktown, the Royal Navy’s defeat at Ushant and Dominica, and the capture of the valuable colony of Jamaica. This, combined with the Fall of Halifax and further instability in Britain and Ireland, would lead to Lord Shelburne entering negotiations.
The Treaty of Paris saw the British cut their losses and cede all of North America to their former colonies. Though victorious, the Americans were tested with the First Shays’ Rebellion in 1786, which contributed to both the United States Constitution as well as the return of Washington and his subsequent landslide victory to become the first President.
When the French Revolution began across the Atlantic, the Shaysites were reinvigorated and radicalized. In what would become the Second Shays’ Rebellion, the Shaysites would fight a protracted war as vigilantes, mobs, and guerrillas throughout the United States.
1790s
While the Shaysites continue to harass tax collectors and the like across the nation, Washington is reelected to a second term in 1792. Citing the continued Shaysite insurrection, Washington reluctantly, yet successfully, wins reelection in 1796 after encouragement from Alexander Hamilton and John Adams. Across the ocean, Admiral Horatio Nelson died of his wounds at the Battle of Santa Cruz de Tenerife.
The continued Shaysite insurrection would lead the Federalist-led Congress to pass the Naturalization and Sedition Acts in 1797 despite protests from Thomas Jefferson and the Democratic-Republicans.
1800s
Under encouragement from the likes of Hamilton and Adams, Washington seeks a fourth term and is reelected in a landslide. Two years later, Washington concluded the Louisiana Purchase with Napoleon Bonaparte, doubling the country’s size. While American forces would not intervene in the Haitian Revolution, southern volunteers would fight alongside French forces during the latter’s reconquest of the island.
After over a decade of insurrection, Washington would finally finish off the Second Shays’ Rebellion in 1804. Rebel leader Daniel Shays is executed in the American capital of New York City (now known as Washington). With this success, Washington is sworn into his fifth term as President. It was around this time that Washington would be referred to as the “American Caesar,” an informal title he would carry for the rest of his life.
Three years later, George Washington passed away at age 76. Given his long reign, the humble gentleman farmer had inadvertently set a precedent for Presidents for Life. After a brief power struggle, he is succeeded by Alexander Hamilton as the second American Caesar. John Adams was kept on as his Vice President, and Thomas Jefferson left for Paris in exile.
Caesar Alexander I consolidated his position via what would later be known as the “Grand Compromise.” In exchange for the south’s support and compliance, Caesar Alexander I adopted a foreign policy of expansionism and cheap land in the territories.
1810s
In light of continued British impressment of sailors and Hamilton adopting a policy now known as “Political Realism,” the United States intervened in the Napoleonic Wars on Napoleon’s side, seizing the remaining British territories in the Caribbean along with Bermuda. By diverting British forces, the second American Caesar would inadvertently lay the groundwork for the 1818 Invasion of London.
After the installation of Napoleon’s new order, Caesar Alexander I and Emperor Napoleon I would formalize their alliance in 1820. The two monarchs would turn their focus to the Americas, where they supported revolutionaries under Simon Bolivar and Jose de San Martin against the Bourbon Royalists who had fled to South America.
1820s
As the Latin American rebels saw great successes against their former colonial overlords, the United States was able to conquer the Bourbon-aligned island of Cuba and the rest of the Spanish Caribbean in the ensuing chaos. For his part, Napoleon I would be able to rid himself of several claimants to his brother’s rule in Spain, forcing the remaining Bourbons to flee to the Philippines.
1830s
In 1835, Caesar Alexander I Washington-Hamilton passed away. He is succeeded by his son, Caesar Phillip I Washington-Hamilton. Like his father before him, the new Caesar is a military man, and he would personally lead the United States Army to victory against the Mexicans in the Texas Revolution. Texas would be annexed into the United States within a year’s time.
1840s
The United States would fight a revanchist Mexico in the Mexican-American War. Caesar Phillip I would lead the Americans to victory over the next two years. Terms were set, and the United States would annex all of Mexico. Which the nation would then spend the next three decades pacifying.
Across the ocean, the Bonaparte Dynasty was overthrown in 1848 and forced to flee to America. Over the next few years, nations throughout Western and Central Europe overthrow their Bonaparte leaders in favor of republics in what many call “The Springtime of Nations.” As for the Bonapartes themselves, Caesar Philip’s son Alexander George Washington was married to the daughter of the deposed Napoleon II, forever joining the two families.
Hispaniola, the last holdout of Bonaparte support, was annexed by the United States in 1849. Though Haiti and Dominica achieved statehood, the Bonaparte Dynasty would continue to dominate the states’ politics for over a century
1850s
With the Army largely busy in Mexico and increasing unrest over slavery, Caesar Phillip I sent General William Walker to Central America. Over the next ten years, Walker and his army of mercenaries would establish multiple pro-American regimes that would then be annexed into the United States. For his work, Walker was appointed Governor of Central America.
1860s
To prevent a Civil War and finally settle the slavery issue, Caesar Phillip I created a system of manumission in which each slave would be bought in exchange for land in Mexico. This, coupled with backroom politicking, would prevent a brewing secessionist movement in the Southern and Caribbean states. Though slavery was officially outlawed, the implementation of segregation would ensure that American freedmen were enjoyed few freedoms beyond that.
1870s
In the Second Springtime of Nations, the last monarchs of Europe are sent into exile. Republics are declared from Dublin to the Danube. Across the Atlantic, Caesar Phillip I Washington is succeeded by his son, Caesar Alexander II Washington. His first act is to seize the remaining European territories in the Caribbean.
On the centennial of the nation, Caesar Alexander II declares the Mexican occupation a success, and proclaims that America is entering a new era. To begin, he would rechristen the nation as the “Continental States of America” and wholeheartedly embraces the concept of Manifest Destiny with the claim that America would one day rule from “Sea to Shining Sea” and “Pole to Frozen Pole.”
1880s
In the London Conference, the European republics agree to partition Africa. By the turn of the century, all of Africa will be split amongst them, along with the Arabian Peninsula. America, for its part, was not invited by the liberal republics of Europe.
Undeterred by the diplomatic insult, the Americans turn to the East, where diplomats open relations with Korea, Japan, and China. While the three nations would resent the Americans’ appeal to force, the Continental States would serve as a counterbalance to further European influence.
1890s
After decades of insurrection, the states of Central America are formally integrated into the CSA. With American aid, the Empire of Japan was able to rapidly modernize past the Qing Empire, whose prestige waned with every concession granted.
Left with no other option, the Qing and Korea switch sides and ally themselves with the European powers
1900s
At the turn of the century, Caesar Alexander II died, and is succeeded by his son, Caesar George II. Across the ocean, the European Republics united into a new alliance, the United Nations of Europe and Africa.
In response, the Japanese and Americans formed an alliance to combat European influence in East Asia. To that end, both Tokyo and Washington would begin to back anti-colonial independence movements across the region.
In 1905, the East Asian war began, with the CSA-backed Japanese squaring off against the Qing in Korea, while CSA forces fought through colonial holdings in Indonesia and the Philippines. After five years of bloody warfare, the Japanese and Americans would emerge victorious. East Asia has fallen under the control of the Japanese, while the Americans would seize the British protectorate of Hawaii.
1910s
After the humiliation of the East Asian War, the Qing Empire was overthrown by Charlie Soong with the help of Japanese and American volunteers and arms. Despite his best efforts, Sun’s death in 1919 led to the fracturing of the nation for almost fifty years.
European efforts to expand their influence in South America ultimately led to the issuing of the Corollary to the Washington Doctrine, beginning the Interventionism Period of CSA foreign policy in South America.
1920s
While the CSA is effective in intervening in South American affairs to protect their interests, this has the unintended consequence of creating resentment among many South Americans. A similar phenomenon occurs in the Latin American states, where the continued monopolistic and often-exploitative tactics of large corporations in the regions had created an atmosphere of resentment among the locals. Later historians would argue that this was part of a growing culture of corruption across the nation.
Despite their governments’ more-conservative views, European agents began meeting with leftist leaders in South and Central America, with the promise of training, weapons, and funds to combat their American-friendly leaders, and by extension, the CSA as a whole.
1930s
After decades of prosperity that ultimately resulted in an economic collapse, Caesar George II was assassinated in 1935 in the Business Plot, possibly in retaliation for his reformist proposals. His young, more business-friendly son John, is quickly sworn in as Caesar John I Washington. A new age begins, with talk of American Freedom, Exceptionalism, Efficiency and Progress.
Sensing weakness, European forces attacked the Atlantic Fleet at Bermuda and the Pacific fleet at Sapporo in late 1936. For the first time in almost thirty years, America was at war, and with the youngest Caesar in its history. European forces flooded through Alaska and invaded the Caribbean. To the South, the anti-American “Southern Spring” swept through South America in 1939, with the entire continent falling to European-backed workers’ rebellions.
1940s
In the 1940 Battle of Alaska, American troops managed to push the European forces out of Alaska. Greenland falls by Christmas. The Caribbean is slowly being recaptured in an island-hopping campaign. By the spring of the next year, the last European holdouts were defeated in Bermuda. After over half a decade of war, America is whole once more.
With the Imperial Japanese Navy conquering Sakhalin and Indochina with ease and patrolling the seas in the Pacific, as well as the naval stalemate in the Atlantic, the CSA turned their sights southwards by 1941. The Rainforest Wars are the bloodiest in world history, with the United States and Asian Expeditionary Forces working to stamp out the last vestiges of Socialism in the Americas, and with it, the last vestiges of European interference. In eight years of bloody conflict, the Americans and their Asian allies conquered the continent.
Behind closed doors in Washington, a committee of businessmen, leaders, and the young Caesar himself discussed the next steps. Topics include economics, personnel requirements, economics, Americanization, and most importantly, propaganda, all of which set the groundwork for the Greater American Co-Prosperity Sphere. By the time the 1949 Treaty of Washington Harbor was signed to end hostilities, their plans were already in motion.
1950s
In the wake of the war, both the Americans and the Japanese had found themselves facing a war-weary populace on the homefront and mounting insurrections in their conquered territories. To solve this problem, as well as the mounting unemployment at home, several Zaibatsu decided to cooperate and form the Kirihara Group, a mercenary organization designed to protect and further their interests, as well as that of the Japanese, both at home and abroad.
Seeing the successes of the Kirihara Group, several prominent American businessmen and the American Caesar himself formed a similar organization, Continental Armed Security Services, to assist in their occupation and reconstruction of South America.
He would be much less successful on the domestic front. While the young Caesar had proposed an ambitious program of reforms and modernizations, interference from the Business Council would block it at every turn. One of the few developments that did make it through was the formation of the Office of Strategic Actions. This new intelligence agency would be founded and led by famed war hero William C. Lawrence, an ally and confidant of the American Caesar since the latter’s rise.
1960s
The African Independence Wars saw Continental Security troops contracted in Africa and Arabia to fight independence wars on nearly every front against the European colonial forces. When the dust settled, it was the freedom fighters and their mercenary allies claiming victory in the Heart of Darkness and Arabia. In victory, the darkness of colonialism was burned away, though many have grumbled that their liberators are little better than their former overlords.
With Continental Armed Security Service’s victories in Africa, as well as their continued work in South America, the American Caesar’s mercenary organization saw unprecedented growth and expansion to both North and Central America. Despite John I’s stake in the organization, a hostile takeover in 1965 would see control of Continental Security switch to the Business Council. For all intents and purposes, he had lost control of the world’s largest private army.
As icing on the cake, a subsidiary mercenary company, the United African Company, would be spun off. Ironically, many of the defeated colonial troopers would be hired to rule over the people that’d once rebelled against them.
Having never forgotten their Chinese comrades, the Americans and Japanese turned to the east to intervene in the still-divided nation. On January 1, 1968, Kirihara and Continental Security would launch a joint intervention in the region.
1970s
For the next three years, forces of the Mukden Clique, backed by Kirihara and Continental “advisors” and weapons, would overrun the divided warlords. Come October 1970, and the Second Republic of China had been declared in Beijing. Its leader, President Yuan Guowei, has sought to model himself after the American Caesar.
On New Year’s Day of 1971, the American Caesar died of a protracted illness. With his firstborn son dead, the title would go to his second son Justin. Having grown up in the shadow, Caesar Justin I Washington-Hamilton intends to emulate his father’s successes, though he seems to lack his father’s ability, charisma, or self-control. The young Caesar seems to prefer the blunt use of brute force to prove himself a worthy successor.
While Caesar Justin has spent the last five years speaking highly of his abilities and what he would call successes, the young Caesar has, in fact, done little more than become a puppet to his cronies and a tyrant to many of his subjects. Whether it be deploying Continental Security mercenaries against civil rights activists and union leaders or the declaration of Martial Law, the American Caesar seems to care little, so long as he and his backers stay in the black.
Nevertheless, the Continental States of America is still the strongest nation despite its overstretched mercenary forces, the richest nation despite its poverty and inequality, the largest nation despite the separatist movements born from mistreatment, and arguably the greatest nation despite the misery and suffering that seem to be ignored.
At the same time, the CSA is a powder keg; men and women across the nation have taken a stand against the American Caesar with the soapbox, the ballot box, and the cartridge box. Though some fight to restore democracy while others fight for their people’s independence, it seems that they all can agree that the American Caesar must fall.
So if you noticed that there have been about a dozen updates in the last 24 hours, that’s because I’ve been working on two things.
The first is a glitch where menus wouldn’t reset after exiting a loaded Skirmish. That’s been fixed.
But the second, and the real reason I’ve had to push about a dozen updates or so in the last day, is because I’m happy to announce a new mechanic for my games called Cross-Content.
What Is Cross-Content?
Cross-Content is an experimental feature I’m rolling out today where owning one cGh ONE game in your Steam Library will unlock additional content in other cGh ONE games.
For example, if you own Tyrannis: Co-Prosperity or Infinite Voyager, Cross-Content would allow you to unlock additional maps in Tyrannis, and vice-versa.
Also it wasn’t my first pick for a name, but my that one was taken by an Adult Entertainment company, so that wasn’t an option.
How Does Cross-Content Work?
Cross-Content works by having the files for two or more cGh ONE games installed in the same folder. When loading up a game, the game will automatically detect any other cGh ONE games and unlock the relevant Cross-Content in the game you’re currently playing.
For example, you’ll want to have Steam save your files Tyrannis and Tyrannis: Co-Prosperity installed in the same location. Once you load up Tyrannis, the game will detect that Tyrannis: Co-Prosperity is installed. If Co-Prosperity is detected, an icon in the lower right-hand corner will be highlighted to indicate that the game is present in your library, which will unlock the relevant Cross-Content.
Note that if you do not have Co-Prosperity, the icon will still appear but it will not be highlighted.
Once the Cross-Content from Tyrannis: Co-Prosperity has been unlocked, you will be able to play with it in Tyrannis.
Cross-Content in Tyrannis
By owning and having Tyrannis: Co-Prosperity installed in your Steam Library, you will unlock the forty maps in Tyrannis’ Skirmish Mode. These maps can be selected like any other map, so long as you have access to them.
From here, these maps play like any map Tyrannis’ base game.
Cross-Content and the Future
At the moment, the only Cross-Content between Tyrannis and Tyrannis: Co-Prosperity is unlocking the latter’s map in the former.
While this is relatively low-priority (at least compared to developing Infinite Voyager and job hunting), I plan on adding more Cross-Content in the future as a “Thank You” to all of you who’ve bought more than one of my games.
Conclusion
Anyways, that should do it for this update. I’m going to go enjoy the last hour or so of Christmas I have left. Have a Merry Christmas and a Happy Holidays.
-Chris “cGh ONE” Providence
Sole human employee who gets worse healthcare than the dog I have as a mascot
In all seriousness, I’ve been busy with a few prototype projects.
But enough about that. It’s time for a surprise update.
Intel Rework
While I was happy with how the writing turned out on launch, there was a lot of room for improvement. Whether it’s not having to click through about forty times to the story just… honestly not making sense.
Which is a fancy way to say I though I could do better.
So with half a decade’s worth of practice writing, I figured I’d rewrite it into something that is not only better-written, but also actually readable.
Long story short is that I basically rewrote the intel files into a shorter, more-comprehensible format that isn’t just speech boxes. Instead, you can select a piece on intel and click on the arrows in the upper-right-hand corner to cycle through the text. When you’re done, you can click the “X” button to return to the intel menu.
Credits Rework
While I think the old credits looked cool, a big problem was that it was a pain to update.
Throw in adding a whole lot of people who either got missed or changed their name, and… yeah, this is way faster.
Anyways, this credits system works similarly. Use the arrow buttons to switch pages and click the “X” button in the upper-right-hand corner to return to the Main Menu
Music
This is more of a minor thing, but I reworked some of the songs that are played during gameplay.
Which is a fancy way to say you don’t have SOS or morse code messages blasting into your ear unless you’re playing Survival Mode now.
Conclusion
Anyways, this might actually be the final update for Tyrannis. Reworking the intel and credits were really the last things I had to do, so outside of a few hotfixes, this might be it.
Until then, thank you for your support for the game!
Best,
-Chris “cGh ONE” Providence
Sole employee at this company who does basically everything except audio, music, and mascot stuff.
So yeah, it’s been a while. Wrote a book, designed a few prototypes, published that book on Amazon and Barnes and Noble, and reworked the multiplayer for Tyrannis.
Mainly that last one.
What’s in the Multiplayer Rework?
While I was able to get online multiplayer working at launch (or at least I think I did – been a while), the problem was that I came up with a completely different map-making system for all 27 other maps that came as free post-launch content.
Basically, you could only play in the Americas. Without Modifiers or any other later features. It was also held together with the computer equivalent of duct tape and chicken wire.
Because of that, it wasn’t simple as just applying the same code to the new values. Instead, I had to basically go through every single script and add a few more to make sure they were all compatible with the new map-making system for the post-launch maps.
But after a long wait (and a lot of pounding my head against a wall and cursing my younger self for his mistakes I had to fix), it’s finally here.
Tyrannis multiplayer is back, and it’s better than ever!
How to Play Online Skirmishes
To play multiplayer, go to “Skirmish,” then “Online,” and then select “Host” to set up your own Skirmish or “Join” to join your friends’ hosted session. To connect to another session, enter the host’s IP Address.
When setting up a Skirmish, your player will be highlighted in gold. Click on that slot to select your Faction.
Hosts will also be able to select the Modifiers, Game Mode, and number of Regions for the Skrimish.
When you’re playing Online Skirmishes, be sure to look at the bottom of the screen to see player Readiness. The game can’t continue until all Players are ready and their pieces are highlighted in the boxes.
Anything Else?
I should point out that this only works for new skirmishes right now, since I’m working out the bugs with loaded games. Figured it’d be fairer to you guys to be able to play online at all instead of waiting another week for me to get the loaded games working.
Hope you guys have fun!
-Chris Sole employee of cGh ONE who, for legal reasons, came up with this game over a decade ago.
After months of development (and a whole lot of QA for all the glitches I should have seen over the last four years), I am happy to announce that Tyrannis’ new campaign mode, “The Revolution,” is live!
What Is “The Revolution,” Anyways?
To make a long story short, “The Revolution” is Tyrannis’ new campaign mode that pits you, an Agent of the Office of Strategic Actions, against the dictatorial American Caesar, whose dictatorial regime across the Americas is backed by his mercenary army.
As an Agent, you will create your own faction and bring the fight to Caesar across 41 “Military Districts,” unique levels of increasing difficulty across the Americas. As you progress, levels will include up to 8 Difficulty Modifiers that give a roguelike-inspired twist on Tyrannis’ asymmetric turn-based strategy gameplay to create a brand new experience.
The Chaos System
There’s a saying about winning the war and losing the peace, and that definitely applies here.
Revolutions tend to be chaotic affairs. Assuming you’re successful, you’re left with the task of actually running the society they liberated.
Sure, it’s probably easier if it’s peaceful (on account of things not being as exploded), but you’re still stuck with actually running things now that the last guy is gone.
This campaign is no exception.
As you plan out your liberation of the Americas from Caesar’s dictatorial rule, you need to keep Chaos in mind.
Chaos is a sort of catch-all to represent the social and economic devastation in a Region or a Military District. Things that tend to happen as a result of armed conflicts, like a loss of utilities, trained professionals, infrastructure or logistical failures.
You can see the Chaos Level of the Military Districts you control in the upper left hand corner.
To lower the Chaos Level of a Military District, click on one of the Military Districts you control, then select the Region where you want to lower the Chaos. Here, you can lower the Chaos Level in exchange for a fee that’ll go to reconstruction.
Just remember that it costs more to go from Medium Chaos to Low Chaos than it does to go from High Chaos to Medium Chaos.
Armed Rebellion
Sure, an outright armed rebellion is faster and good for short-term rewards, but doing so will increase the Chaos in the local Regions and the Military District as a whole.
While you can pay money to rebuild the Military District, Region by Region, it’s going to cost you. Hey, utility infrastructure isn’t cheap, and that’s before the supply chains stopped working and everyone stopped showing up to work because they were worried about getting shot.
Well, that’s assuming you can be bothered to rebuild the Regions that are destroyed in your war of liberation, but there’s nothing stopping you from ruling over the ashes without any utilities.
I mean, except for all the avoidable deaths and human suffering and the bad ending.
Peaceful Uprisings
A less-chaotic way to liberate the Americas is to use the Peaceful Revolution mechanic to build Rebel Support and launch Uprisings in the various Regions during each Operation.
Rebel Support can be increased by stationing Units in the District, building Rebel Cells, and defeating Mercenary attacks.
As you increase Rebel Support, you will gain Rebel Perks, such as additional Units to defend against mercenary attacks and intelligence on enemy troop sizes. You can see this information in the District Info window when you click on a District.
Once you reach the maximum Rebel Support and have Uprisings enabled, a Velvet Uprising will occur during the next phase. The District will be liberated, and any and all Mercenary forces will be defeated.
Does it take longer than attacking a District? Yes.
But the advantage of Peaceful Uprisings is that they allow you to liberate territory without increasing the Chaos, which means lower costs in the long-term.
Difficulty Modifiers
As you progress, you’ll have to face additional Difficulty Modifiers that’ll throw a wrench into your plans.
Some are useful, like “Kindness,” which lowers Rebel Perk thresholds by 20%.
Others, like “Sloth,” will make you unable to attack one of your Districts that you previously attacked for another Turn.
But as you progress, you’ll be dealing with additional Difficulty Modifiers that’ll make you wish you had more than 3 lives.
Updates and Bug Fixes
Text has been aligned correctly in the Y axis.
The glitch where certain Districts were unable to be selected or moved to has been fixed.
The number of Lives available to the player in Revolution and Reconquista are reduced from 9 to 3.
Icons have been added to Reconquista to show who is in charge of each Region.
Custom Faction Pieces are now aligned correctly.
Additional Notes
Tyrannis and its sequel Tyrannis: Co-Prosperity will be on sale during the Steam Summer Sale, and they can be purchased as part of the Tyrannis: The Co-Prosperity Bundle.
Now, the bad news is that I’ll have to increase the price of Tyrannis back to its original price of $10 in the near future. While I don’t want to do that, money’s pretty tight on my end, and I’ve been working on a shoestring budget for years at this point.
I mean, I personally think all the free content added over the last four years (27 Maps, 2 Campaigns, Custom Faction Creator) justifies the return to $10, but I can see how frustrating it sounds.
So consider this a heads-up if you’re interested in purchasing Tyrannis. I’d recommend doing it before the end of the Steam Summer Sale.
Also, I just want re-emphasize that the pack with Tyrannis and Co-Prosperity is renamed to something less stupid.
It’s been bugging me for a while.
The Future of Tyrannis
I’ll be honest, this is probably going to be Tyrannis’ last major update. With the campaign mode finished, I think I can finally say the game is up to the quality I envisioned when I started out development 7 years ago.
And with my new job, I don’t have as much time to develop new features and mechanics for Tyrannis as I used to.
Of course, I’ll still be here to continue fixing glitches as they pop up.
Anyways, this concludes what might be the final update for Tyrannis.
If you’re reading this, I want to say thank you for playing a game I’ve spent the better part of a decade developing. Whether you were here from the start when I was doing the Kickstarter or you just picked it up during a sale, I want to thank you for being a part of this journey.