For Tyrannis, I’ve spent the last few weeks doing two things: graduating, and redrawing the game board. And if I’m being completely honest, graduating was the easy part. Continue reading “Progress Report 2: Welcome to the Breakdown”
So I’ll make this quick, because I’ve got church in an hour and an exam to study for.
Tyrannis is a turn-based guerilla warfare strategy game that we’re developing.
Imagine a combination of Risk, Battleship, and everyone fighting each other on my Facebook feed.
Remind me to get off of Facebook later.
Development started in July 2017. Programming began November 2017.
When it’s ready.
After I finish my physics degree.
Anyways, I’ve got to get to church.
“If I ever start a game company, I’m going to call it ‘Number 8 Production Department.'”
That was, what, a year ago? Two years? Honestly, I don’t know. All I remember is that Kojima was on his way out of Konami, I was still playing MGS V, and I had no idea I wanted to get into game development. Hell, I was looking at getting a Master’s up in British Columbia. Continue reading “So Where Do I Begin?”