Dev Diary 2: It Happened Here

Tyrannis takes place in an alternate timeline, with a United States that is different from the one we all know and have varying opinions about.

Besides the alleged corruption and militarism, I’m pretty sure that our timeline’s America didn’t annex Canada, Mexico, Central America, South America, and the Caribbean that wasn’t Puerto Rico, the Virgin Islands, and Guantanamo Bay Naval Base. And even if the US never ratified the United Nations Mercenary Convention, I’m pretty sure the US Army didn’t get replaced with mercenaries. Plus, I’m pretty sure the US flag doesn’t look like Betsy Ross somehow copied Nazi Germany’s.

Thing is, Tyrannis has all three of those things. So, to preemptively ask a question, how did this world end up in this mess? Well, we’re going to have to turn the clock back a couple centuries, give or take a couple decades. Continue reading “Dev Diary 2: It Happened Here”


Dev Diary 1: Goodbye Beautiful

I really need to update this more. Figured I’d take a break, live under a rock, and try to get the hang of this whole indie game developer business.

Turns out the easy part’s being an Indie Game Developer. The hard part’s the Business.

Things like filling out paperwork, making trailers, and learning how to do a Kickstarter.

Which, now that I think about it, is probably how you’re reading this, anyways.

Now with that out of the way, let’s get on to Tyrannis. Continue reading “Dev Diary 1: Goodbye Beautiful”


Progress Report 4: Change

Getting back to updating the website is a bit of a double edged sword for me. On one hand, it’s always important to keep people updated on all the stuff I’m doing. On the other hand, every minute I spend writing Diaries is a minute that I can’t spend coding or working on trailers.

Oh yeah, that’s what I’ve been working on, by the way. Yesterday, I premiered the reveal trailer for Tyrannis, which you can see here.





That’s how you sum up Tyrannis in four words.

After this, it looks like the next stop is a playable demo, then setting up the Kickstarter.

As for the game itself, most of the work on it is the little things, like streamlining the combat system and fixing up the user interface so players know where they’re reinforcing and conquering.