Tyrannis

Archive: Reconquista Update

Originally Posted February 23, 2023

What Is Reconquista Mode?

Reconquista is Tyrannis’ new campaign mode, where the turn-based guerrilla warfare gameplay of Tyrannis takes on a roguelike twist.

Create your own custom faction and fight across 18 maps as you liberate Latin America from a mercenary-backed coup.

As you progress, you’ll be able to further-develop your custom faction.

Just be sure to think things through, because failure means starting back from square one.

You have 9 Lives, 18 Regions to Liberate, and One Mission:

Kick every single corpo-backed mercenary out of America.

Minimap Update

The Americas can be a big place, and it’s pretty easy to get lost there. So we added a minimap to help players navigate the map.

Now, you can click on the minimap to travel to that point on the map, which means no more dragging the mouse around in the dark to find out where you want to be.

Additional Bug Fixes

  • The Northern Mexico map had a few problems with unit placement. Should be fixed now.
  • State information will now display the correct units and show the unit types.
  • Gameplay is optimized across all maps.
  • Player income is now updated in real time.

Summary

And this about does it for Tyrannis’ Reconquista Update.

Unless something happens, this is going to be the last major update for Tyrannis, besides bug fixes and optimization.

Now, I’ll be doing some much-needed major updates on Infinite Voyager, along with maybe another Tyrannis game, if I have the time.

I hear the Russian Empire still exists in the world of Tyrannis, along with Colonial Africa and a Megacorp-dominated East Asia

It’s been a hell of a journey, and I just want to say thank you to everyone who helped me get here, from my family, to my Kickstarter backers, to all the indie devs who welcomed me into the community.

And of course, you the player.

So from the bottom of my heart… Thank you.
-Chris Lawrence
Literally Everybody at cGh ONE

Social Media:
Web: cghone.com
Twitter: N/A
Instagram: @cghone
Discord: https://discord.gg/bDvHyNH6tX
Address: [REDACTED], California, USA

Main

22 June 2024: 7 Years of Game Dev

It’s kinda wild that I’ve been doing this for seven years.

Like, I still remember when I was in my apartment, working in Los Angeles over the summer, and creating a board game to keep myself sane while my sister was in the hospital.

She’s alright by the way. And way better at social media than me.

But yeah, I’ve come a long way.

Look at this, for example. This was what Tyrannis was, when I got started:

A board game on the back of cardboard with that was too big, held together with duct tape with stones from a fish tank as game pieces.

Continue reading “22 June 2024: 7 Years of Game Dev”
Privacy and Legal Documentation

Privacy Policy

DATA

Here at cGh ONE, we have a commitment to our users’ privacy, especially when it comes to their data. So we’re going to be up-front with you about how your data is collected.

In short, we (cGh ONE) do not collect or share your data. That said, the app version of Tyrannis utilizes the Google Mobile Ads SDK to generate revenue, and that does collect and transfer your data.

HOW YOUR DATA IS COLLECTED AND SHARED WITH GOOGLE MOBILE ADS SDK

Google Mobile Ads SDK collects and shares the following data to Google (and by extension, advertisers): IP Address (which can be used to estimate your device’s general location), User product interactions (including app launch, taps, and video views), Diagnostic information (including crash logs, app launch time, hang rate, and energy usage), and Device and Account identifiers (Android Advertising ID, App Set ID, and, if applicable, Other Identifiers related to signed-in accounts on the device).

All user data collected by Google Mobile Ads SDK is encrypted in transit using the Transport Layer Security (TLS) protocol.

The following data can be found on the User Privacy page for the Google Mobile Ads SDK here.

PROTECTING USER DATA

While cGh ONE does not formally endorse this, it is necessary that we point out that Android Ad ID collection is optional. In addition, the app version of Tyrannis is completely playable in Airline Mode, though players will be incapable of earning in-game currency (AI Cores) by viewing ads, downloading updates, and earning daily rewards.

COPYRIGHT

All assets in this game are the property/intellectual property of their creators. This includes (but is not limited to) YoYo Games who own the software that this game is written on, the various artists for the music and sound effects, and cGh ONE for all the art assets and code.

Anyways, by playing this game, you agree to not steal any of them. This is sort of basic decency, but the point still stands.

USAGE

You are able to record game play footage of, take screenshots of, write after-action reports, talk about, and produce media discussing the game itself.

By playing installing and playing this game, you also agree to not use it to promote concepts that include and are in the spirit of (but not limited to) racism, ethno-nationalism, religious discrimination, or genocide. cGh ONE reserves the right to decide what constitutes “in the spirit of” with regard to the aforementioned concepts.

Basically, don’t use the game to be racist or discriminate against people, alright? Basic decency.

LIABILITY

Also, cGh ONE and any people who work under that moniker are not responsible for any physical, psychological, financial, spiritual, or emotional damages that can be directly-attributed this game.

Truth be told, we’re not really sure how any of those could happen, but this needs to be said for legal purposes.

So don’t like, fling your phone in rage or something. We aren’t responsible for that, and it’s a bad idea to do, anyways.

ACCEPTING THESE TERMS

By playing installing and playing this game, you also agree to all of the above terms regarding Data Collection and Sharing, Protecting User Data, Copyright, Usage, and Liability.

CONTACT

Questions regarding the Privacy Policy can be sent to cghonegames@gmail.com.

infinite voyager

February 5 Patch Notes

24 hours in, and I’ve gotten some constructive feedback from you all about Infinite Voyager. Keep it coming.

I get it. Scanning planets isn’t the most fun thing to do in the galaxy. Not when you can fly around and commit space piracy.

So, I’ve done a few things to make it worth your while:

  • Increased scanning speed and flight speed when exploring.
  • Ships will now remain in-orbit and deploy their Aeternus Type-381 “Galaxy” drone to scout planets.
  • The Aeternus Type-381 Galaxy can detect jettisoned cargo, resource deposits, and credit pods.

In addition, there are a few fixes for glitches that’ve been reported:

  • When saving, ghost ships will no longer appear to crash your game.
  • The AI controlling combat ships will no longer pursue you unless you’ve done something to anger them enough to attack you.
  • In the unexplored systems, that includes existing.

Anyways, I hope you all are having fun with Infinite Voyager.

And remember:

It will always be ethical to steal from the Aeternus Corporation.

-Chris

infinite voyager

Infinite Voyager is Here!

Sorry I’ve been off the radar. Been working on something for the last few months.

And here it is!

Infinite Voyager is a top-down space exploration game that lets players pilot a ship through an infinite galaxy.

Piracy.

Top-Down Space Combat.

Trade Empires.

Exploring Planets.

An Infinite Galaxy to Explore.

And this is before the updates.

All for $5.00,

So, where do I begin?

Purchase Infinite Voyager on Steam.