Dev Diary 5: Architects

Two updates in the same month? It’s more likely than you’d think. Then again, it’s one of the luxuries that come with being able to work from home.

Last thing we need is more bosses telling people that if they’re worried about getting sick, they can either go to work or not get paid.

But if there is any silver lining in this, it’s that the Tyrannis Beta has been updated thanks to people like you, and you can play it right now. Continue reading “Dev Diary 5: Architects”


Dev Diary 4: Efficiency And Progress Will Be Ours Once More

It’s been a while, hasn’t it? Two months later, one month to go, and the world’s changed, mostly for the worse.

On the bright side, development of Tyrannis has been largely unaffected. If anything, development is going faster.

Now, while most of us are still stuck at home, how about we take a look at the updates for Tyrannis? Continue reading “Dev Diary 4: Efficiency And Progress Will Be Ours Once More”


Dev Diary 2: It Happened Here

Tyrannis takes place in an alternate timeline, with a United States that is different from the one we all know and have varying opinions about.

Besides the alleged corruption and militarism, I’m pretty sure that our timeline’s America didn’t annex Canada, Mexico, Central America, South America, and the Caribbean that wasn’t Puerto Rico, the Virgin Islands, and Guantanamo Bay Naval Base. And even if the US never ratified the United Nations Mercenary Convention, I’m pretty sure the US Army didn’t get replaced with mercenaries. Plus, I’m pretty sure the US flag doesn’t look like Betsy Ross somehow copied Nazi Germany’s.

Thing is, Tyrannis has all three of those things. So, to preemptively ask a question, how did this world end up in this mess? Well, we’re going to have to turn the clock back a couple centuries, give or take a couple decades. Continue reading “Dev Diary 2: It Happened Here”


Dev Diary 1: Goodbye Beautiful

I really need to update this more. Figured I’d take a break, live under a rock, and try to get the hang of this whole indie game developer business.

Turns out the easy part’s being an Indie Game Developer. The hard part’s the Business.

Things like filling out paperwork, making trailers, and learning how to do a Kickstarter.

Which, now that I think about it, is probably how you’re reading this, anyways.

Now with that out of the way, let’s get on to Tyrannis. Continue reading “Dev Diary 1: Goodbye Beautiful”